This is a game I've had my sights on for a LONG time. Like, since I saw it in Nintendo Power 7 years ago. Honestly, I really didn't know what to expect after waiting for so long, but I was very very pleasantly surprised with this great game.
The action is good. Hatsworth moves just about as fast as he needs to to maneuver the platforming and enemies, and you need to constantly be keeping your combos in mind in the later levels so you don't get squashed in and murderized, because this game is harrrd. I would say in terms of general difficulty, it's probably one of the hardest original DS games I've ever played. In terms of gameplay, it's your standard jumping and platforming affair. You slowly get new powers like a wall jump and a dash move, but that's it in terms of your mobility. You use a cane/sword to combo up enemies, and once you kill an enemy it goes down to the puzzle screen. The puzzle game on bottom is just Panel De Pon. You match blocks and tiles to get up a puzzle bar which can restore your health, activate powerups, and if you get it all the way, you can activate it for a big invincible super-robot suit. The game has character in spades from the uber-English Tea Land it's set around. Hatsworth and his myriad of enemies are all very silly, and the music is also great to compliment it. The story is nothing incredible, but the characters are written very entertainingly, and I'll say that I genuinely didn't expect the twist at the end. Verdict: It's not the best platformer ever, but I really loved it. In my opinion, you'd be hard pressed to find a better 3rd party action game of this quality on the DS. It'll always remain in my heart around where Loco Roco 2 is: A very charismatic platformer that I'll remember forever
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This game is more or less an isometric Metroid, although with a heavier focus on action and less well polished level design.
You're a female bounty hunter with a special suit sent by the military to recover any valuable data from a research facility that was holding the only known specimens of an alien life form very adept at assimilation. (So it's basically Metroid Fusion in that case). The locations are colorful and varried, as well as the enemy types being fairly diverse and all each annoying in their own unique ways, but that one words sums up a lot of this game: Annoying. A big part of the Metroid-esque upgrades you find for your suit are just different elements for your blaster. You open a toggle wheel with R, and can switch to eventually six different weapons. The issue that comes up eventually is that while some enemies are weak to certain elements, other are strong against them, and have their attack and speed buffed when exposed to it. This becomes an even larger issue because when you kill an enemy with their weakness, they create a zone of that element around them damaging other enemies in their immediate vicinity. Granted, stuff tends to die pretty fast and you stop time when you open your toggle wheel, but it just gets kind of annoying when the enemies stack in such a fashion that the one you want to kill is just behind the one you're unintentionally powering up. The level design isn't really great, and I put that mostly up to their insistence on using keys. Unlike Metroid, there're no optional areas to get life or ammo capacity power ups. You get blobs of health/exp through slain enemies (in a style basically identical to Metroid Fusion) and this just raises your base HP and damage output. But you NEED to explore everywhere, because you NEED to find EVERY key card. If you miss even one, you'll be stuck and can't progress forward, and especially in the last and second to last stages, it can be a very serious pain in the ass to navigate through the huge tunnel systems and large open spaces via the pretty bad map system. The game even throws branching paths at you to make it more likely that you'll not take one way, forget you didn't go that way, and then get lost hunting desperately for a key card. At the very least, the game does give a chime when you're in a room with/close to a key card. The biggest extra pain in the ass when it comes to getting lost is in how you're "infected." In terms of story, your suit doesn't completely protect you from the infection of the alien hive-mind, and it always slowly building up in side of you. As such, you effectively have a constant timer which you're limited by, and you need to go to save rooms constantly to bring it back down to 1% and to fully heal. The save rooms are fairly frequent, even more frequent than in Metroid at times, but considering that it effectively even gives you a hard time limit for bosses, it really is just a bad design choice in my opinion. It makes what are already painful searches for key cards even worse because you're constantly stopping off in a save room. However, I will give the game props for a pretty cool death animation if you die from infection damage. The action is pretty darn good. The bosses especially are great, with all of them being very well designed, and they all felt like a legitimate challenge with all of them having multiple phases with changing weaknesses. The bosses were probably my favorite part of the game, even though the final boss was a ridiculous fiasco of dodging and trying to fit in time to aim a shot to take out some of his massive HP. The only complaint I have is that you often need to move so precisely and frantically in those battles that playing on my heavy NEW 3DS XL began to hurt my left hand after a while. I would recommend either picking up the GBA version of this game (which is totally identical and you're not missing anything with the terrible map on the bottom screen) or playing it on an original DS where the D-pad is in a more comfortable location. The difficulty curve is very nice however, and I never felt there was an unfair spike in difficulty at any point. Just be sure to take the time to collect the XP orbs, because otherwise you'll probably be underleveled. The game accounts for this though, and despite it being a 7-8 hour game, assuming there's no points of persistent lostness, it has not 2, but 3 extra difficulty modes past the "Normal" which is what is unlocked at the start. Beat Normal, you get Hard mode. Beat Hard, and you get Insane Mode. Beat that, and you get Ultra mode. I don't like the game nearly enough to try Hard Mode, but I thought Normal Mode was plenty hard enough, at least in terms of the bosses. As long as you're persistant at picking up health orbs and try to kill most of what you come across, you shouldn't really have to worry about dying from normal enemies. Verdict: Decent. If you're really starved for a sci-fi action game on DS, you can certainly do worse. The only cardinal sin it really has against it is the level design, and if you can look past that, I think you'll at least find it fun, although perhaps not engaging enough to beat it. If you find it for cheap, don't be afraid to pick it up, because you might really like what you find. It's Chibi-Robo on DS. It's really a lot more than I expected from a Chibi-Robo DS game, especially after seeing the style of play that the newest one had. It's a really nice adaptation of the Gamecube game's style though. There's a lot less content in terms of areas to bum around in, but the writing is still very silly and wacky. It even has a sort of Captain Rainbow element in how you help the other toys around the park.
Verdict: If you really like games like the first Chibi-Robo and Animal Crossing, you'll like this game. Definitely not for everyone, but this studio's game never have been. |
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AuthorI'm an avid gamer who likes to detail their thoughts about what they play in the hopes it might aid someone else's search for a game to play. Archives
April 2024
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