Got through this in more like 6 or 7 hours, which is more along the lines of Howlongtobeat. It was promised to be better than Part 1, and it certainly was!
This DLC focuses highly on stealth, for the most part. You can now do stealth takedowns, you can take down enemies non-lethally, and you even get a plasmid that's akin to Dark Vision from Dishonored that lets you see some loot and enemies through walls, and even lets you cloak (given this came out some year and a half after Dishonored, the influence is obvious). Your new weapon is crossbow, but it's fairly stealth focused. This ain't the crossbow from Bioshock 1, as it uses tranq-darts, KO-gas explosion darts, and noisemaking darts. All of this is introduced to you very quickly, so there's no beating around the bush with the new, fun toys. The level design is pretty big, and it took me a while to explore it all, despite how small it actually is. I thought I explored way more than I needed to, but clearly not nearly enough as I missed five audio logs (compared to one a piece in the main game and BaS Part 1)! The Big Daddy wandering around is also a constant threat as well, as he's impossible to take down. Given how this is so stealth focused compared to the main game and the first 2 DLC's, which are far more action-games, this reminded me a lot of the Dead Money DLC for Fallout New Vegas (as a reference). At the very least the stealth emphasis makes plasmid/vigor traps worth a hell of a lot more than how worthless they were in the main game. The story is head-and-shoulders above Part 1's. It felt far more relevant to the greater story that a crossover game between the two universes tried to tell, and it even goes to explain one of the more iconic scenes you come across in Bioshock 1. The twist is pretty easy to see coming, but I thought it was clever, and my journey didn't feel like a total waste of time like Part 1's did. Verdict: Recommended. If the main game didn't quite do it for you, this is a very good add on to add a bit more closure to that experience. Unless you're really dying to know what leads up to it first-hand (they relate it to you well enough) in Part 1, I'd say that's totally worth skipping for this. This is as close to a Minerva's Den experience as Infinite gets, though I wouldn't say it's quite that good.
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AuthorI'm an avid gamer who likes to detail their thoughts about what they play in the hopes it might aid someone else's search for a game to play. Archives
April 2024
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