Man, this game was looking to be pretty good, but it really hits Boarderlands 2-syndrome in the end of the 4th into the entire last chapter. There are certain segments that are clearly designed to be played optimally in a co-op setting. Without a human partner, they require either absurd luck with either your partner AI or enemy AI. Specifically grevious is the turret section on the train and the final boss. I imagine the final boss is a very fun challenge with two people, with one to lure him and one to operate the turret at the back, but holy shit, he is damn near impossible to beat by yourself.
On a story note, the universe seems kinda neat, so I wish the game took its narrative more seriously. I mean, it'd be one thing if you were just thrown in and had to figure things out just listening in on Marcus' point of view, but they don't even give you that. Very often you're kept out of the mission briefing and thrown right into the action with little to no explanation of why you're there or what you're even doing. If it weren't for the general linearity of the levels, it'd be really easy to just lose track of what you're doing with how vague your step-by-step objectives are. Verdict: Hasn't aged well. Too many other great 3rd person shooters you could be playing from that generation, let alone that console, to warrant spending time with *cough* Vanquish *cough*. Don't waste your time with it unless you really want to experience all 3 original games in order.
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AuthorI'm an avid gamer who likes to detail their thoughts about what they play in the hopes it might aid someone else's search for a game to play. Archives
April 2024
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