As I said earlier in the RPG Progress thread, this is an old-school sequel through and through. It doesn't rapidly change the formula at all, and could even, to an extent, be mistaken for its predecessor at first glance. However, like from Doom to Doom 2, there are many subtle changes that make this game distinct from its predecessor, and in many ways objetively better. It's similar to the last game, but they took everything good about the last game and made it better.
Music is much better, graphics are a little better and noticeably different (far less reused sprites and resources than I would've imagined for a games so often bundled together on one disc/card), combat is totally revamped (on an engine level) to make bumping more intuitive and allows for combos as well as much of the game being geared towards utilizing your new offensive magic powers to great effect. This in turn leads to MUCH better boss battles. The boss battles in this game were SOOOO great, and some were very legitimately challenging (although the barrier spell is a bit too broken, imo, and kinda makes the final boss pointless, but whatever (you don't GOTTA use it after all (even though I did ))). My only warning about the port though comes from the boss battles. Some of the bosses REALLY make the framerate struggle, and although it isn't gamebreaking by any means (just like it isn't in most old shmups or Metal Slug-type ventures), it still can interfere with the bump system and make things harder than they should be at time, though they were few and far between. Verdict: Very Recommended. A fantastic action RPG! Probably one of the best old-school ones out there, and definitely one of my favorite I've played. I actually own Oath in Felghana and Memories of Celceta for PSP and Vita respectively, so they're very tempting on my "next to play" list :3
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AuthorI'm an avid gamer who likes to detail their thoughts about what they play in the hopes it might aid someone else's search for a game to play. Archives
April 2024
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