SUPERHOT is a fairly short FPS (It took me like 90 minutes) where the main gimmick is that the enemies only move when you do (mostly. Time moves VERY slowly when you aren't moving, but it never actually completely stops). This all comes together to make an experience that's somewhere between a strategy game and an FPS, where you're constantly punching enemies, weaving around bullets, grabbing guns out of mid-air, hurling objects or shooting bullets out of the air with your own bullets. It's a really hectic environment that looks really cool when the replay plays it back at full speed.
The only real qualms I have with SUPERHOT are the things that are not those aciton bits. There's a story, but all it really succeeds in doing is killing the hectic mania of the shooting sections which are actually really good. You have those broken up with a (quite nicely stylized) DOS-esque interface that your player character accesses the game within a game that is SUPERHOT, as well as these really boring corridor segments. Given that the actual game is so incredibly short, these really felt to me like just padding out the game in an effort to justify the very steep $25 price tag. Unless you're SUPER into the endless mode and speedrun stuff you unlock once you beat the game, there is very little chance that price tag will justify the very short story mode. Verdict: Hesitantly Recommended. If you can get this in a Humble Bundle, or on sale for like $5, then I'd say it's worth a try. It has a fun, Hotline Miami feel to how crazy things can get, but the constant bullet-time makes it much more manageable. It's a fun game, but I absolutely do not understand that price tag.
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AuthorI'm an avid gamer who likes to detail their thoughts about what they play in the hopes it might aid someone else's search for a game to play. Archives
April 2024
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