The main reason I played through this game again, is to compare it to Yoshi's New Island while it was still fresh in my mind, and the main differences I came across are music, and level design.
The level design in the new one is okay, but it focuses a lot more on hiding the red coins and flowers than the older one. It focuses a lot on putting lots of hidden passages and floaty clouds to hide those collectables, while the main level itself feels actually quite small if you completely ignore the collectables. Compare that with the original, and the collectables really feel like an after-thought. The levels are focused on being sprawling and flowing very quickly and smoothly and the red coins are so scatter-shot that sometimes there's just groups of five of them at once, right near the end. In summary of that, the old game feels more like the collectables were put in well after the levels designed, where in the new one it almost feels like the levels were designed with hard-to-find collectables in mind. This is the biggest sin I can say that Yoshi's New Island commits. Aside from that, the composer in YNI really just can't compare to Koji Kondo, because DAMN his soundtracks are so good. YNI has much more relaxed and passive music, where the original's really feels exciting, and like you're on an adventure. Perhaps you could chalk this up to where the original was designed for console while the new one was designed for handhelds, although that could be easily tested with a replay of the DS game (which I'm not quite in the mood for right now, methinks). The conclusion is still the same: Yoshi's New Island isn't as good at the original. However, having a more concrete answer of why is definitely very satisfying.
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AuthorI'm an avid gamer who likes to detail their thoughts about what they play in the hopes it might aid someone else's search for a game to play. Archives
April 2024
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