A lot of people seem to rave about Ys all the time (mostly just Exhumy and Bone, actually...), so they've gone and hyped me up for it pretty well. I knew there was a DS version, so I was waiting until I got that so I could play the first one first, and as I recently acquired a copy, that was my action game of choice for today. It's not a perfect game, but I certainly enjoyed it enough to finish it in basically a day (in about 5-ish hours).
You all seem to already know what's good about Ys (music, graphics, style, historical influence, etc.), so I'm just gonna keep this brief and talk about what I didn't really like about it. First off, the game isn't always as clear as it probably should be with your quest objectives, but this is probably down to the port, as I doubt the original had them. Like, when I first started the game, the quest goal it gives me is "talk to the villagers." I talk to them, and then nothing! So I wander out of town, and immediately get killed by a log-thing. Granted, I was doing the right thing and trying to go to the next town over (as the only purpose of the starting town appears to be that you start there and proceed to leave there), but the game just made me feel like I was doing something wrong. However, places where your quest objective are usually acceptable down to the fact that the game world just isn't that big. It's fairly easy to check off the list of things you could possibly do to solve where to go from where you are, and there's just about always SOMEONE out of the few important NPC's who will tell you what to do or where you should go. I really liked that more simple, but still open-ended approach to your quest. Aside from that, there are some quests and backtracking which I felt were bullshitty. Things like the puzzle where the solution is literally do nothing, having to go down the entire Dahm Tower to get a quest mcguffin that you literally only need to open the boss door. Mostly just those two things, specifically. Lastly, I'm not the biggest fan of the bump-system, although, again, that may be down to the port I'm playing. Larger, tougher enemies are very big, and their hit-boxes don't occupy the space that their graphic does. As a result, it can be very tricky to judge when exactly you should swing your sword to go for a bump when attacking from the top, especially for boss battles. Although, that might just be how the DS port handles sprites badly. I couldn't say for sure. I'm just glad the game isn't that hard on Normal mode, because otherwise I'd have much bigger problems with it. Verdict: Recommended. It's certainly one of the best older Action-RPG's I've played. It's an YS game through and through, from how you're really expected to grind for money and experience in the start to how Adol runs around so fast and doesn't actually speak (you're only told that he says things). I liked it, and if you can manage to find one of the many ports, I'd say it's at least worth a try
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AuthorI'm an avid gamer who likes to detail their thoughts about what they play in the hopes it might aid someone else's search for a game to play. Archives
April 2024
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